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Free as a Bird

Watching a bird lose itself in flight, free and unhurried, 
I decided to bring that feeling into a game

First Try

It was important to decide firsthand on the camera position and the controls. I also wanted the bird to tilt it's whole body when it changes direction or altitude. 

Screenshot_20260703_222422_Sketchbook.jpg

First Prototype

Screen Recording 2026-07-03 at 10.20.07 PM.mov

Second Try

With the help of my colleagues, I took note of the improvements needed for the game.

First, turn the bird into an eagle and get the flight feel right: add a flap-then-glide cycle for forward flight, a top-down view while descending, and sharper, more noticeable turns, including turning sharply while descending at the same time.

Then work on pacing and challenge: increase overall speed and add a running target to chase.

After that, build out the world: add multiple cliffs , add a dive mode with a dive cancel option, a storyline, and a bigger ground scale.

SmartSelect_20260703_093311_Sketchbook_edited.jpg

Final Result
 

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